Monday, November 24, 2008

Report on Session 2


20 Oct

 

ICAT__Story and Interactivity Seminar__report on 2nd session

 

Dear ICAT Students,

 

The second session of the year-long Story

and Interactivity seminar yesterday (Friday

at 2pm in Classroom 3) rocked on.  About

10 people attended and took part in a

lively discussion about the video recordings

and newspaper articles that were projected,

and the ideas that were presented.

 

Beginning with consideration of the human

imagination, by which we so often enjoy

putting ourselves in the places of others,

and imagining what it would be like to

experience the world from that person’s

perspective, we had a good discussion

about Lucid Dreaming -- the ability to

be aware that one is dreaming while one

is dreaming, and to partially control

what happens in one’s dream as one is

dreaming.  We began to discuss some

similarities and differences between

Lucid Dreaming, and Virtual/Artificial

Reality (in which one’s body movements

can affect the graphic environment in

which one can seem to be immersed).

 

We discussed “interactive media experiences”

in general, and it was suggested that

“role-playing improvisational audience-

participation activities” need not

necessarily be organised as games.  We

have not yet come up with any alternative

to the game model for such play, but we

are working on it.

 

We were very impressed with the real-time

avatar manipulation (“performance driven

facial animation”, by which one can

“transfer an actor’s performance directly

onto any digitally-created character”)

demonstrated at http://www.image-metrics.com .

 

It seemed to us that avatars that people

will be able to use in “role-playing

improvisational audience-participation

activities” (game and other) are becoming

more realistic.

 

It was shocking to some of us that it seems

that a man could represent himself with a

very realistic moving female avatar, a woman

could represent herself with a realistic

moving male avatar, and likewise regarding

age, ethnic group (including skin color),

body size and shape, etc.

 

We discussed the possibilities of a husband

and wife amusing each other by representing

themselves with realistic moving avatars

that might look different from how they

look in real life.  Some of us expressed

the concern that people could become addicted

to such fantasies, and they might not

afterward be able to be content with how

each other looked in reality.

 

A number of the newspaper articles we read

mentioned Second Life, which confirmed our

sense that this website is in the leadership

position when it comes to setting up virtual

interactive social environments on the

Internet.

 

It seemed to us that “online social networks”

(an example of “social media”, featuring

“user-generated content”) -- such as Orkut,

Facebook, and Myspace -- might also go in

the direction of offering users the option

of representing themselves with avatars,

and that these avatars might become ever-more

realistic moving ones -- which could be used

1) in videoconferences; and 2) on “mobile

communication devices” (also known as mobile

telephones).

 

The question was posed:  Do people using

social media just want to interact with each

other directly (by audio, video, and text),

or do they also want some content, or some

structured activities, provided by entertainment

professionals (including designers of various

types)?  It was agreed that the option of

being able to observe, and possibly play with,

material supplied by entertainment professionals

should always be available, in case people get

bored interacting with each other directly.

 

The next session of the Story and Interactivity

seminar will be this coming Friday (Oct 23),

2pm in Classroom 3 (as usual).  There is no

need to attend each session of the seminar --

and we will bring those who have not attended

any previous sessions up-to-speed in no time.

To increase one’s enjoyment of the seminar,

one could read (and be ready to comment upon

and ask questions about) that which is written

on pages 10-20 of both _Artificial Reality_

(about interactivity), and _Hero with a

Thousand Faces_ (about story).  Copies of

these books are in the library.  Also,

beginning with any story (personal experience,

made-up, from a movie, etc), seminar

participants are invited to describe any

sort of “interactive media experience” and

“role-playing improvisational audience-

participation activity” (game and other)

that could be made based on that story,

or on any section of that story -- and we

might try out that activity.

 

Many thanks,

 

- Prof E

 

Media Studies Dept, ICAT-Chennai

98403 94282

http://www.storytellinginstitute.org

http://www.storytellingandvideoconferencing.com

 

"Tamil Nadu in 2020", an essay --

http://ccat.sas.upenn.edu/~emiller/Tamil_Nadu_in_2020__in_English.pdf

http://ccat.sas.upenn.edu/~emiller/Tamil_Nadu_in_2020__in_Tamil.pdf

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