24 Nov
Dear ICAT Students,
Hello!
The 4th session of the Seminar occurred this
past Friday, 21 Nov. Some notes about what was
discussed are below.
The next session is scheduled for this coming
Friday, 28 Nov -- again at 6pm, meeting at
Classroom 3.
We will be discussing the below, with updates
and additions -- plus pages 50-60 of both
_Artificial Reality_ and _Hero with a Thousand
Faces_.
As always, people who have not attended
previous sessions are most welcome to attend.
___
The central themes of the Seminar are now coming
into focus. It seems that these themes will be
developed in this Seminar between now and July.
In the 4th session, we observed and discussed a
number of examples of virtual meeting rooms --
for watching TV shows together, business meetings,
and other types of gatherings.
We marveled at how avatars can now appear as
live-action 3D “holographic” images of ourselves
(or of how we might choose to look for the occasion).
We discussed the implications of these developments
for the future of "“social media"”, also known as
“"online social networking"” --
Facebook/Myspace/Orkut
MEETS Second Life (avatars in virtual meeting places)
MEETS Youtube (video recordings)
MEETS Skype/etc (video chatting) --
with the option to do all of this on a mobile
communication device, of course!
We noted how Myron Krueger began experiments
(called Videoplace) to enable people to meet,
play, and work together in virtual environments
over 30 years ago -- and wrote about them in
his book, _Artificial Reality_. Those experiments
involved automatic interactivity between a video
representation of one’'s self (which could be called,
one'’s avatar) and a computer-generated environment.
That is, one could (through one'’s avatar) join
others in a virtual space in which one could use
one'’s body movements to control one’'s avatar,
and the behavior of one'’s avatar could create
and manipulate elements of the computer-generated
environment.
This sort of thing has been known as “motion-capture” --
but in this case it is not done for designers to feed
images into a computer for the purpose of creating
a game or movie. In this case, rather, it is a
process by which people at home can affect virtual
computer-generated environments through their body
movements.
In virtual environments -- as fascinating as the
technology is in itself, and as interesting it is
to just interact with others in an unstructured
manner -- it seems there might still sometimes be
a need for entertainment.
We once again noted that the story outline
recommended in _Hero with a Thousand Faces_
involves a hero or heroine who isolates him/
herself from society, gets in touch with the
divine/nature/self, and then brings back to
society the special knowledge he/she has learned.
Thus, this hero/heroine unblocks the barrier
that had been separating normal life, and the
cosmic source of energy and wisdom. The book'’s
upcoming chapters concern the hero/heroine'’s
call to action, and helpers and obstacles
along the way.
It does seem that many people at home want
to have the option to join in the story action
through their avatars, and role-play -- whether
this is considered as game-playing, audience-
participation drama, or anything else. It is
our challenge to help engineer such posssible
experiences.
We are looking forward to experimenting with
Nintendo’'s wii system, and to visiting game arcades.
The hope was expressed that ICAT might eventually
develop information-exchanges with individuals,
colleges, and businesses which 1) design combinations
of input devices and software, such as for sensitive
floors, electro-magnetic sensing environments,
wearable sensors in gloves, single or multiple
video cameras, etc (including electrical engineering
labs); and 2) design virtual environments on the
Internet.
Many thanks,
- Prof E
98403 94282
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