12 Oct
ICAT__Story and Interactivity Seminar__invitation to 2nd session
Dear ICAT Students,
Hello!
The second meeting of the year-long Story and
Interactivity Seminar is scheduled for this
coming Friday, 17 Oct, at 2pm. In Classroom 3.
All are welcome, even if you did not attend the
first session, and even if you may not be able
to attend future sessions.
Regarding some of the topics we might be
discussing:
The other day, I sat in on Prof. Jai Naressh’s
class about “Interactive Storytelling in Game
Design and Play”, in the Media Production module
for Game Design students. It was a wonderful
class -- with Prof J discussing and illustrating
many narrative practices, such as 1) flashbacks
(tracking backwards); 2) stories in which the
realisation of why a character is behaving in
a certain way is not clear at first); 3) multi-
line stories (parallel storylines); 4) multiple
points-of-view by various characters within a
story; 5) story branching (by which a story can
go in various directions); and 6) convergence
(by which a story ends in a pre-defined way,
regardless of what branches had been taken
earlier).
In addition to new stories for new games and
movies, I have realised that we humans now
have “on the shelf” over 100 years of movies,
and 50 years of TV shows. (Plus 1000's of
years of oral and written stories.) All of this
material can now be re-cycled into interactive
media experiences, in which participants could
be able to act out characters -- that is, to
place themselves in characters’ situations,
role-play characters, control characters, be
treated as characters, etc.
It seems that it is not enough for us humans
to daydream and fantasize with only our low-tech
brains, our imaginations, about “putting myself
in that position,” about “what it would feel
like to be that person and experience what he
or she is experiencing”. We also seem to like
media experiences that enable us to further
project ourselves onto other characters and
into other situations.
Recorded movies and TV have been a good start:
now interactive media experiences are becoming
increasingly possible, as interactive technology
is becoming more available, and expertise in
working with such technology is also spreading.
A great question then is: How can interactivity
be designed in media experiences?
There are many possible ways, and we need to
experiment with as many as possible.
I have been thinking a lot about games lately.
Or rather, I have realised, I have been thinking
about interactivity in media experiences in general.
For game-playing is just one type of interactivity.
Two types of play are: games and art. Games have
clear rules, and one plays to win. Art is engaged
in by the art-maker (and the art-observer if
there is one) just for the sake of experiencing
beauty, however beauty is defined.
So an interactive media experience need not be
structured as a game. However, it seems that
it may be a little difficult to imagine and
design an interactive media experience that
would be something other than a game. If an
interactive media experience would not be
structured as a game (with clear goals for
characters, and clear ways to achieve those
goals) -- how else could a media experience
be structured? Could it be some kind of
audience-participation theatre? What could
this look like? How would people know how
to engage in such media experiences? Ways of
participating would need to be easily intuited
by participants, for as we all know, people
generally don’t like to read manuals.
Any comments regarding any of the above would
be most welcome -- either online anytime (I
could pass some cmments onto the group), or
on Friday.
Also, if you might have any ideas about how to
make games (or other interactive experiences)
out of any movies, or out of any other stories
you might know or make up -- let’s also discuss
this in the Seminar on Friday.
Many thanks,
- Prof E
Media Studies Dept, ICAT-Chennai
98403 94282
http://www.storytellinginstitute.org
http://www.storytellingandvideoconferencing.com
"Tamil Nadu in 2020", an essay --
http://ccat.sas.upenn.edu/~emiller/Tamil_Nadu_in_2020__in_English.pdf
http://ccat.sas.upenn.edu/~emiller/Tamil_Nadu_in_2020__in_Tamil.pdf
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